Game Logs

The game logs tool turns your game folder into a browsable map of every domain and game you run. It opens any game to its config, the parameters a player joins with, the player and instance state, each entity type's schema and every command. It is the quickest way to see how a game is wired.

Game Logs overview listing each domain
Every domain, with its games, entities and commands.

Features

A page per domain

Every domain you run, with each game's capacity, tick and send rates side by side.

The game's config

Capacity, tick rate, send rate and any extra settings, read straight from the game folder.

Player and instance state

The fields the server tracks per player and per running instance, with their types.

Entity types

Each entity's schema, and whether it is stepped on the front end, the back end, or both.

Commands

Every command a client can send, the parameters it takes and the entities it writes.

Join parameters

Exactly what a player supplies to join a game, before a single frame is drawn.

Screenshots

A domain's games
One domain, each of its games.
A game's config, state, entities and commands
A game, config to commands.