Entity
The non-player things. Chess has one type: the piece. The
instance update spawns the 32 of them when the game starts, and the
move command is what relocates, captures and flags them. A
piece therefore carries only a schema: its state is edited entirely
by that command, so it needs no update files of its own.
piece
One chessman. Its fields, all sent to both clients, are the
kind (pawn, knight, and so on), the color (white or black), the 0-based
file and rank that place it on the board, and a moved flag the
move command reads to allow a pawn's double step and castling.
[
{
"gamehoster-entity-schema-name": "kind",
"gamehoster-entity-schema-type": "string",
"gamehoster-entity-schema-sync": "sent",
"gamehoster-entity-schema-audience": "all"
},
{
"gamehoster-entity-schema-name": "color",
"gamehoster-entity-schema-type": "string",
"gamehoster-entity-schema-sync": "sent",
"gamehoster-entity-schema-audience": "all"
},
{
"gamehoster-entity-schema-name": "file",
"gamehoster-entity-schema-type": "int",
"gamehoster-entity-schema-default": 0,
"gamehoster-entity-schema-sync": "sent",
"gamehoster-entity-schema-audience": "all"
},
{
"gamehoster-entity-schema-name": "rank",
"gamehoster-entity-schema-type": "int",
"gamehoster-entity-schema-default": 0,
"gamehoster-entity-schema-sync": "sent",
"gamehoster-entity-schema-audience": "all"
},
{
"gamehoster-entity-schema-name": "moved",
"gamehoster-entity-schema-type": "bool",
"gamehoster-entity-schema-default": false,
"gamehoster-entity-schema-sync": "sent",
"gamehoster-entity-schema-audience": "all"
}
]