Examples
Worked examples of games built on Gamehoster, each a complete game definition you can read end to end. They range from the simplest possible realtime demo up to a full turn-based match, and every one is just a folder you could drop onto your own server.
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Pointing →
The smallest possible game, dropped straight into a shared instance where you just watch each other's cursor positions move around in realtime.
Pong →
Pairs players together and starts a match immediately, as soon as there are two players waiting.
Chess →
ELO matchmaking that widens as you wait, both players accepting before the start, turn-based play with a clock running on each side.
Snake →
Up to fifty players on a wrapped grid arena bigger than the screen, a body of trailing cells laid and trimmed as you move, food to grow on, and per-viewer relevance so you're sent only what's in view. No client prediction: cells move a whole step at a time.
Asteroids →
Fifty players on a scrolling, wrap-around arena bigger than the screen, predictable rocks and bullets, weighted replenishment, and per-viewer relevance so you're sent only what's in view.
Quake 0 →
A 2-D vector platform shooter for five. A fixed grid level of one-way platforms floating in space, all of it on screen at once; run, jump and drop through platforms while you fire automatically at the nearest rival, and knock them off the edge to score. Own-fighter prediction, ballistic bullets, and no interpolation across a death.